Archive for the ‘Prototyping’ Category

JustProto presents… menu element

Friday, July 30th, 2010

Ladies and Gentlemen!

We hereby present brand new, absolutely fantastic and eagerly awaited JustProto feature:

Menu Element

Applause!

Two types of menu may be added: Horizontal and Vertical menu. To create your menu, you can copy your project structure or just choose selected pages. Up to 2 levels of depth will be displayed.

Furthermore, you can set up properties like font, border, background color, background image and set up different styles for active and on-hover element.

Enjoy!

Sample vertical menu

Creating menu

Menu’s properties

JustProto birthday presents: more features for lower price

Friday, January 29th, 2010

Referring to our last post we are happy to introduce JustProto birthday presents:

Lower plan prices

  • Now you can get Unlimited plan for only 69 EUR (79 EUR before)
  • Plus plan has gone down to 35 EUR or 49 USD (46 EUR or 59 USD before)

Extended plan features

  • Unlimited plan allows you to collaborate with up to 25 collaborators (15 collaborators before)
  • Plus plan offers collaboration with 12 JustProto users (7 of them before). The number of available projects have grown up to 25 active projects
  • Choosing Standard plan you can invite 3 collaborators (2 of them before) and you can enjoy having 10 active projects (3 projects more).

We hope you’ll enjoy the birthday presents and you will make a toast to JustProto :) In the meantime you can relax watching new JustProto Virtual Tour that you can find on JustProto’s Home Page.

After all, you can get some little extra from JustProto. If you’ll purchase JustProto Plus account for half a year or more, you’ll get free upgrade to Unlimited plan for chosen period of time. Hurry up! An offer is valid to Saint Valentine’s Day only!

Cheers!

Real-time Collaboration

Thursday, December 10th, 2009

We are aware that professionals just like you work in teams. No man is an island! And the key to success is to get people thinking and sharing ideas together. That is why we are proud to introduce JustProto’s brand new feature:

Real-time Collaboration. It will make your work go smooth and easy.

With JustProto’s Real-time Collaboration you will be able to:

  • have all your team members making changes to the same project
  • see in real-time all changes made to the project by others
  • review and comment in real-time on all changes made

It doesn’t matter if you are together in the same office or miles away. From now on, you can easily cooperate with your team without the need of making your own project. Just by yourself you can review and make all the necessary changes to get your vision and ideas across! It’s easy and simple.

Just log on, collaborate and perfect the project!

Go to your JustProto account now and try our new great Real-time Collaboration feature for yourself! Please note, that Real-time Collaboration is available for Plus and Unlimited Plans. If you are Standard or Free user, you can test it on demo mode. If you enjoy it, contact us to upgrade your account!

Here’s funny example, how does Real-time Collaboration work. All three videos has been recorded on three separate computers in the same time:

Video 1 – First JustProto User

Video 2 – Second JustProto User

Video 3 – Previewer

Click here to see Previewer Video on a fullscreen mode

Coming soon

I can tell you in secret that the new feature is coming. :) It will allow you to create multi-level masters. Stay tuned!

New Tag and Pin Elements

Friday, November 13th, 2009

New elements are available!

We’d like to present new JustProto elements:

TAGS and PINS

These two elements have similar function to sticky notes. You can use them to tag other elements with a short comment or note. However, unlike sticky notes where text is visible constantly, Tag or Pin comments become visible only when you move your mouse over them.

Tags and Pins are not only great for adding comments. You can also use them to:

  • set the tooltip in your forms

safe_pass

  • explain some functionalities

explain

  • add a reminder

reminder

  • design smiley :)

smiley

Seems nice? Check it out on the prototype and watch Maui Hula Dance! :)

We hope you will like it!

Building strategy while designing

Wednesday, September 30th, 2009

IDEO is one of the largest and most important American design and consulting companies. Starting from the industrial design and interaction design (one of the founders was Bill Modgidge) IDEO has extended its consulting services and fell under strategic competence of consulting companies like McKinsey.

What differs IDEO from the others is approach based on using the same tools while designing products, such as user’s observation,analysis of use context, prototyping and iterative process for developing business strategy and marketing.
How design thinking can help building strategy?

Typical tools for strategists such as Excel spreadsheets and PowerPoint slides don’t favor creativity and good communication (as we know, PowerPoint is an evil ;) – seriously, it was responsible for the disaster of the space shuttle Columbia and its use has been banned by NASA.) You can’t properly rethink the whole project if it’s vision is contained in short passwords. PowerPoint slides are boring, and words can be understood differently. Strategy formulated and presented in this way, is trapped in ambiguous abstractions, difficult to clarify and evaluate.

According to IDEO, preparing strategic prototypes is much better solution. Prototype is not the right project, but it is only the presentation of vision engaging emotions and imagination (built to think). The human mind needs to confront some real object or a story to develop an idea and assess its strengths and weaknesses. Prototype can be a mockup of the product, it also can be a comic strip or film, which shows the use of the service in narrative form. An example of such prototype is concept presentation of future web browser Aurora, prepared by Adaptive Path, another company which integrates designing with strategic consulting.

In his article “Strategy by Design” the head of IDEO, Tim Brow, outlines the elements of creating a strategy. At the beginning: hit the Streets. This process of creating a strategy needs to be “human-centered”. To gather interesting insights it’s important to spend some time with consumers, watching their behaviors, personally test the products and services, get know the „user-experience” on which we can often build the whole strategy.

The next step is prototyping:

Design thinking is by nature a process of prototyping. When you are on a promising idea, build it. The prototype is usually a drawing, model, or a video describing the product, system or service. We build these models very fast, they are strict and not very elegant, but they work. The aim is not to create approximations of the finished product, or process, the aim is to gather feedback that will help us resolve the problem. In a sense, we build to think.

When you start rapidly prototype, you begin to build a strategy. Doing this at very beginning of the cycle of innovation, allows you to release the most precious things in your organization: human intuition. When you sit down with team of experienced employees and show them prototypes of products and services that you want to implement within two years, you will learn whether they have an intuitive feeling that you are going in the right direction. It is enlightening trial-and-error method: Observe the world, pattern recognition and behavior, generate ideas, collect feedback, repeat the process and improve project until you are going to be ready to put product on the market.

Prototype tells the story. Prototyping is simultaneously an evaluation process – it generates feedback, which allows you to put the amendments on the fly – and is the process of telling stories. This is the way of visual presentation and experiencing every strategy. – Tim Brown, CEO of IDEO

Under Brown’s article in form of a dull ;) PowerPoint:

Lecture about design thinking:


JustProto would like to send special thanks to Maciej Lipiec, who gave authorization for publishing this article. You can find original version of this post written by Maciej on his User Experience Blog – http://uxdesign.pl/

Huge changes in JustProto!

Tuesday, September 8th, 2009

If you want to see JustProto brand new File Manager in action, go and see our video here!
We are impatiently waiting for your feedback!

Vertical or horizontal, that’s the question!

Tuesday, August 4th, 2009

New feature on JustProto board : Vertical and Horizontal Line!
No comment is needed, sticky notes on attached screens will guide you through their properties


This is how the Vertical & Horizontal Line look in JustProto application


linia1

linia3

linia2


Looking forward to your tests and suggestions on JustProto blog!

JustProto Secure Policy

Monday, July 13th, 2009

According to one of JustProto users question:

clipboard011

I would like briefly present JustProto secure policy. Our server is located in Germany in secured data center ( www.hetzner.de). Also, all passwords are encrypted in our database system.
What’s more, all links to your prototypes contain an authorization key in the web address; the key is a combination of letters and numbers which makes the web address (url) very difficult to guess. Anyone that has the exact web address will be able to see your prototype project in JustProto.

JustProto application is strongly supported with our six-year old experience in web development at DeSmart company. We are gradually growing, gaining much more sophistication in understanding wide problems. We assure, all your projects are safe with us :)

Looking for more? See our Privacy Policy Statement and Terms and Conditions Statute.

Let’s talk about prototyping

Monday, June 29th, 2009

Let’s talk about prototyping

While working as a programmer many times I had to guess what client thinks about. Unfortunately, the specification does not reflect the reality of how the functions should work. This causes lots of problems. First of all, it triggers multiple adjustments, as the customer’s vision is completely different from the vision of the developer.

Fortunately there is a way to improve creating applications and avoid unnecessary (and sometimes time-consuming) amendments. This method is called prototyping.

Prototypes enable showing a vision of how various features and the whole application will look like. They allow the client to set everything as he wants it in the initial phase, and facilitate the subsequent stages of the creation of the site.

I had the opportunity to create a service using the guidelines provided in the prototype. I must admit that supplied the prototype has proved extremely useful and significantly accelerated creation of applications for a simple reason – no unnecessary questions were asked as well as multiple amendments were avoided.

As prototypes are so useful what are the ways of their creation? There are several methods, each radically different from another. Each has some advantages and disadvantages, will take a look at them.

PowerPoint – the use of presentation.

It was one of methods used at our company.

The service sketch is created in an application for creating presentations. It’s strange, but effective. It turns out that a lot of people use this prototyping method.

You can guess the process of creating a prototype in such application looks like. Despite its apparent simplicity and ease of use this method has a significant disadvantage – every time you need to send the resulting file to the client so that they can watch it. Moreover if the prototype needs amendments you must repeat the entire cycle.

Sheet of paper – the traditional way.

IMHO the most funny way to do it. The entire prototype is sketched on a sheet(s) of paper. Do I need to explain how this method seems to be ridiculous for several reasons? The smallest error in the prototype requires recreating it anew. On top of that, sending such a model to a client is quite problem.

Surprisingly Corel used to create paper prototypes, which later were used to test usability. On YouTube you can find a video presenting such a test. I believe that after watching this film there’s no need to mention the deficiencies of such method.

JustProto.com – a new approach to prototyping!

I am proud to introduce on my blog the product in creation of which I had the opportunity to participate. I am talking about justproto.com – tool for online prototyping.

What are the main advantages of our solution? First of all: simplicity. Everything we do is simple because we do not want our users to spend hours learning our tool. Everything has to be intuitive no time lost on getting to know the new environment.

What’s more? Prototypes developed in JustProto are interactive. This means that you can create prototype with dynamic links between the pages.

The online prototype it is available from everywhere, without installing any additional applications.

One of the most important advantages is the creating of a online HTML prototype preview. You simply give your client the link and he will be able to keep track of changes made in the prototype just with refreshing the screen.

JustProto features a free plan and 30 day trial for all other plans. However, if its not enough for you, just contact me (natalia@desmart.com) and I will proivde you a promotional code, to upgrade to 60 days trial.

If you are interested in prototypes try JustProto now!

Wireframes and prototypes – 6 common mistakes

Thursday, June 18th, 2009

It’s hard to imagine the work of information architect without use of wireframes and prototypes. Thanks to them we can see the final product before the graphic and web designers even start working.

Terms website wireframes and prototypes, are often used interchangeably, so you might ask there any differences between them?
Wireframes (and their more advanced form called mockups)are simply drawings of the interface and functionalities. Prototypes are interactive wireframes allowing to test user interaction and usually click through the website.

Hi-fi and lo-fi

Wireframes are traditionally divided into 2 groups, according to their detail level and fine-tuning.
On the “lo-fi” wireframes only basic and interaction compulsory elements are presented. Such project is examined from global perspective and focus is on crucial factors.
The more simplified the model is, the more imagination we use to describe it and it is best suited for preliminary stage of design. such a wireframe can be drawn using pen and paper and that’s how it’s usually done.
The “hi-fi” wireframes look a lot like final product, and are used more common in final phase of design. Here focus is on details of all used elements, rather than general representation. The most mature wireframe is a graphic design that should be created basing on previous wireframes (at least theoretically). Such wireframes can no longer be prepared manually, a software is required.
When do we consider model a “hi-fi? There’s no strict separation. Often, however, following situation may occur: we show the wireframe printout to an Director, President or other important person.
They will usually tell “Oh yes, very cool, fresh, I see progress, good job!” Then usually comes the sentence, which for the first time beats us off the track: “so where can I see this website on the Internet?”
If someone confuses prototype with real website, that is to say that the model is sufficiently “hi-fi.”

What are the common mistakes in the use of mock-ups?

1. Starting from drawing wireframes. This happens notoriously. I arrive at the client to discuss my idea for website mock-up (that I will design) and what do I see? A Beautifully drawn wireframe, or even worse – complete graphic design. You get a graphic designer and tell him: design a new page for us, because the old one is outdated and we need some refreshing. The designer does his job. In such case it is difficult to tell the client that first we should have started working on design. To Identify what’s wrong with present state of web service, how people use it, describe a vision for change, establish short and long term goals, prepare some scenarios, and only then draw it.
Drawing as such is not a bad way to brainstorm what we want to have on the new site. But it must be clear – it is not yet a mockup, it’s just a preliminary sketch.

2. “Joyfull drawing” neglecting the assumptions. When we start drawing, we suddenly bear down fantasy and forget about what we previously assumed. Than sometimes we forget about that couple different functions that should be implemented and … there’s no place for them anymore.
Quite an effective way to stick to the correct path is to make preliminary sketches, mock-ups for each user (role), that we previously designed. Separate role wireframe for main role and separate for each side role. In such case we draw for single user only, if that user does not use specific function it is not represented on the wireframe. This process is time consuming obviously, but it should be implemented for the major part of the product, e.g. for the home page.

3. Focusing on design. This is why it is important to know when we use the “lo-fi “and “hi-fi ” approach.If we start the design with selecting font size, color and background, then it’s to late to talk about the site layout or navigation scheme. Elements which are not in the wireframe are not discussed, so every time we feel like “beautifying” something, it is worth considering whether we want to discuss such details at this stage of design.

4. Using the advanced tools. Is this a mistake? Yes, if we create a “lo-fi” model, tools with multiple drawing and formatting functions (e.g. Photoshop, Corel) can only harm the project. The very characteristics of such a tool makes prototype look much better than we need at this particular stage.

5. Assuming that a good model is an almost finished product. Recently on Axure forum (a popular prototyping tool) I saw a delightful thread by someone who has created a prototype of an intranet for a company, and likes it so much that… it could stay like this. Creating a prototype and final product are two separate processes and cannot be combined without harm to the product.
Only exception I can imagine – we create a prototype in WYSIWYG tool for creating web pages or software – and in such case each prototype leads us closer to the final product. But the use of such tools within larger projects is limited, web sites consisting of only the interface, without the application backend are very rare.

6. Neglecting customers education. Customers should always know what is the purpose of prototypes, which are shown to them.
Cooperation with graphic designers, taught many decision-makers that what they see is “almost” the final product, therefore it contains more or less what the final product will have. What the client sees, and what’s in and not in it – are the basis, that somehow have to be communicated, before the first showing of any design (…).

This post was created by Robert Drózd. Here’s the orginal post, you can also visit Robert’s blog at www.webaudit.pl/blog/ (in Polish).
This article is available on Creative Commons 2.5 BY-NC-ND license: http://creativecommons.org/licenses/by-nc-nd/2.5/.