Archive for the ‘JustProto’ Category

Huge changes in JustProto!

Tuesday, September 8th, 2009

If you want to see JustProto brand new File Manager in action, go and see our video here!
We are impatiently waiting for your feedback!

Prototyping with passion

Monday, September 7th, 2009

Friday was very busy day, until 12 o’clock, when suddenly and unexpectedly our internet was cut off :) We really regret that you couldn’t see our disappointed, miserable faces. We didn’t want to dilly-dally (although, this vision was a real temptation), that’s why we activated our creative potential and decided to play a trick on our absent colleague. Georgeous idea sprouted in our minds : “Hey, let’s make a prototype of his desk!” Quickly, we put idea into effect!(as we are true-borns masters, artists who can prototype using every ‘clay’ ;) )
JustProto team gathered all neccessary materials, prepared working place and started creating, beyond every doubt-chef-d’oeuvre ;)

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Final product, sponsored by JustProto!

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Everyone would like to touch such scroll!

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Fully clickable keyboard with extra panic button

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Designer’s project: modern, galactic chair

(combination of F3+Panic Button keys activates ‘time travel’ function ;) )

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Brand new three-dimensional monitor, no 3d glasses are needed!

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Touchable ‘things-to-do’ manager! :)

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Great success!

DeTeam Integration Party 2009!

Wednesday, August 19th, 2009

Recently, our team decided to move out from office and check team skills in outdoor conditions. We have to admit, it was really extreme weekend spent together. Took out to the deep forest, put to the test of (im)mor(t)al immunity ;-)

Fully united with four elements: fearless warriors of lake and river, Neptun conquerors, gravity opponents. Fire starters as well. As a proof, that this blog is not written by a intelligent bot, we give you some photo account of this party. Yes, we are true-born humans!:)

Day 1

Full of unexpected events! During our marching through the forest, we met Kuba from JoyTrip,  which organised for us some team-tasks.
Below some photos:

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We put 100% of sacrifice in every task! ;-)

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Some new close friendships began!

After the sun went down, we pitched our tents on an island in the middle of a lake, lighted a fire and started revealing our dark sides of nature! It’s good that, we don’t have any photos proving it :)

Day 2

Keywords: canoeing ralling, rushes, total extreme, Neptun’s power, watercore ;)
All second day we spend on canoe paddling trying to survive 25 km route.
Lots of rushes = lots of laughing.

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Day 3

Title: Fighting with water element!

We swam under full sails, water splashed our happy (some of them were not so happy) faces, begging Neptun for happy ending of this adventure :)

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Hey, sandwiches, hop on board!

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On board, in full list.

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Happy faces and … begging faces! :)

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Jumping around!

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We faced some technical problems.
This archaic method is also used while solving problems with our clients ;)

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Proud JustProto father!

We came back cheerfull, relaxed, with massive hangover and damaged vocal cords  (after synchronization the guitar and djembe with our beautiful voices). We are eagerly looking forward to another party, to check if we are integrated enough! ;)

Special thanks to JoyTrip for their priceless help in organizing that wonderful event!

Modern drama, mysterious case and love behind

Tuesday, August 11th, 2009


Prologue:

Do you remember Skype & JustProto mysterious case?
If not, you can refresh your memory here.

Below, small portion of modern drama, little ‘Love Story’ with gripping plot and unexpected ending. Enjoy!

JustProto Love Story

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Chapter I, Starring: Mysterious Problem

Action: Our team worked many days and nights
by the sweat of their brow, to find who is guilty whole mess.

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Chapter II, Starring: Skype’s Bug & JustProto Code

Action: It finally occured that fault is by Skype’s side.
Skype’s bug made a date with code from JustProto site.

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Behind the scenes: Because the situation was so hot
Processor was in terrible sweat.

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Epilogue: We fixed the JustProto code,and from now on
secret meetings of those two lovers are strictly banned.

Vertical or horizontal, that’s the question!

Tuesday, August 4th, 2009

New feature on JustProto board : Vertical and Horizontal Line!
No comment is needed, sticky notes on attached screens will guide you through their properties


This is how the Vertical & Horizontal Line look in JustProto application


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Looking forward to your tests and suggestions on JustProto blog!

Design Psychology

Wednesday, July 22nd, 2009

While searching the internet for some articles about psychological sides of web designing, I found interesting presentation made by Joshua Porter.

It briefly shows, how understanding and using psychological rights can support designing an efficient users interfaces. Captology – computers as persuasive technology and Social proof are main subjects of this presentation.

Have a look

Sticky notes!

Monday, July 20th, 2009

With great pleasure I would like to introduce to you a new baby-feature that JustProto team gave up to the world :)

Name: Sticky notes
Date of birth: 20.07.2009
Height: Well-fitting every project
Weight: Light as a feather

First screenshots of a new born Sticky notes

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That’s how they look like in elements menu

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Now you can easily add a Sticky note to comment current progress and add your personal glossary – so everyone will have clear feedback.

Have some thoughts? Share them with us!

Stay vigilant – in a while another package of surprises.

JustProto Secure Policy

Monday, July 13th, 2009

According to one of JustProto users question:

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I would like briefly present JustProto secure policy. Our server is located in Germany in secured data center ( www.hetzner.de). Also, all passwords are encrypted in our database system.
What’s more, all links to your prototypes contain an authorization key in the web address; the key is a combination of letters and numbers which makes the web address (url) very difficult to guess. Anyone that has the exact web address will be able to see your prototype project in JustProto.

JustProto application is strongly supported with our six-year old experience in web development at DeSmart company. We are gradually growing, gaining much more sophistication in understanding wide problems. We assure, all your projects are safe with us :)

Looking for more? See our Privacy Policy Statement and Terms and Conditions Statute.

Let’s talk about prototyping

Monday, June 29th, 2009

Let’s talk about prototyping

While working as a programmer many times I had to guess what client thinks about. Unfortunately, the specification does not reflect the reality of how the functions should work. This causes lots of problems. First of all, it triggers multiple adjustments, as the customer’s vision is completely different from the vision of the developer.

Fortunately there is a way to improve creating applications and avoid unnecessary (and sometimes time-consuming) amendments. This method is called prototyping.

Prototypes enable showing a vision of how various features and the whole application will look like. They allow the client to set everything as he wants it in the initial phase, and facilitate the subsequent stages of the creation of the site.

I had the opportunity to create a service using the guidelines provided in the prototype. I must admit that supplied the prototype has proved extremely useful and significantly accelerated creation of applications for a simple reason – no unnecessary questions were asked as well as multiple amendments were avoided.

As prototypes are so useful what are the ways of their creation? There are several methods, each radically different from another. Each has some advantages and disadvantages, will take a look at them.

PowerPoint – the use of presentation.

It was one of methods used at our company.

The service sketch is created in an application for creating presentations. It’s strange, but effective. It turns out that a lot of people use this prototyping method.

You can guess the process of creating a prototype in such application looks like. Despite its apparent simplicity and ease of use this method has a significant disadvantage – every time you need to send the resulting file to the client so that they can watch it. Moreover if the prototype needs amendments you must repeat the entire cycle.

Sheet of paper – the traditional way.

IMHO the most funny way to do it. The entire prototype is sketched on a sheet(s) of paper. Do I need to explain how this method seems to be ridiculous for several reasons? The smallest error in the prototype requires recreating it anew. On top of that, sending such a model to a client is quite problem.

Surprisingly Corel used to create paper prototypes, which later were used to test usability. On YouTube you can find a video presenting such a test. I believe that after watching this film there’s no need to mention the deficiencies of such method.

JustProto.com – a new approach to prototyping!

I am proud to introduce on my blog the product in creation of which I had the opportunity to participate. I am talking about justproto.com – tool for online prototyping.

What are the main advantages of our solution? First of all: simplicity. Everything we do is simple because we do not want our users to spend hours learning our tool. Everything has to be intuitive no time lost on getting to know the new environment.

What’s more? Prototypes developed in JustProto are interactive. This means that you can create prototype with dynamic links between the pages.

The online prototype it is available from everywhere, without installing any additional applications.

One of the most important advantages is the creating of a online HTML prototype preview. You simply give your client the link and he will be able to keep track of changes made in the prototype just with refreshing the screen.

JustProto features a free plan and 30 day trial for all other plans. However, if its not enough for you, just contact me (natalia@desmart.com) and I will proivde you a promotional code, to upgrade to 60 days trial.

If you are interested in prototypes try JustProto now!

Wireframes and prototypes – 6 common mistakes

Thursday, June 18th, 2009

It’s hard to imagine the work of information architect without use of wireframes and prototypes. Thanks to them we can see the final product before the graphic and web designers even start working.

Terms website wireframes and prototypes, are often used interchangeably, so you might ask there any differences between them?
Wireframes (and their more advanced form called mockups)are simply drawings of the interface and functionalities. Prototypes are interactive wireframes allowing to test user interaction and usually click through the website.

Hi-fi and lo-fi

Wireframes are traditionally divided into 2 groups, according to their detail level and fine-tuning.
On the “lo-fi” wireframes only basic and interaction compulsory elements are presented. Such project is examined from global perspective and focus is on crucial factors.
The more simplified the model is, the more imagination we use to describe it and it is best suited for preliminary stage of design. such a wireframe can be drawn using pen and paper and that’s how it’s usually done.
The “hi-fi” wireframes look a lot like final product, and are used more common in final phase of design. Here focus is on details of all used elements, rather than general representation. The most mature wireframe is a graphic design that should be created basing on previous wireframes (at least theoretically). Such wireframes can no longer be prepared manually, a software is required.
When do we consider model a “hi-fi? There’s no strict separation. Often, however, following situation may occur: we show the wireframe printout to an Director, President or other important person.
They will usually tell “Oh yes, very cool, fresh, I see progress, good job!” Then usually comes the sentence, which for the first time beats us off the track: “so where can I see this website on the Internet?”
If someone confuses prototype with real website, that is to say that the model is sufficiently “hi-fi.”

What are the common mistakes in the use of mock-ups?

1. Starting from drawing wireframes. This happens notoriously. I arrive at the client to discuss my idea for website mock-up (that I will design) and what do I see? A Beautifully drawn wireframe, or even worse – complete graphic design. You get a graphic designer and tell him: design a new page for us, because the old one is outdated and we need some refreshing. The designer does his job. In such case it is difficult to tell the client that first we should have started working on design. To Identify what’s wrong with present state of web service, how people use it, describe a vision for change, establish short and long term goals, prepare some scenarios, and only then draw it.
Drawing as such is not a bad way to brainstorm what we want to have on the new site. But it must be clear – it is not yet a mockup, it’s just a preliminary sketch.

2. “Joyfull drawing” neglecting the assumptions. When we start drawing, we suddenly bear down fantasy and forget about what we previously assumed. Than sometimes we forget about that couple different functions that should be implemented and … there’s no place for them anymore.
Quite an effective way to stick to the correct path is to make preliminary sketches, mock-ups for each user (role), that we previously designed. Separate role wireframe for main role and separate for each side role. In such case we draw for single user only, if that user does not use specific function it is not represented on the wireframe. This process is time consuming obviously, but it should be implemented for the major part of the product, e.g. for the home page.

3. Focusing on design. This is why it is important to know when we use the “lo-fi “and “hi-fi ” approach.If we start the design with selecting font size, color and background, then it’s to late to talk about the site layout or navigation scheme. Elements which are not in the wireframe are not discussed, so every time we feel like “beautifying” something, it is worth considering whether we want to discuss such details at this stage of design.

4. Using the advanced tools. Is this a mistake? Yes, if we create a “lo-fi” model, tools with multiple drawing and formatting functions (e.g. Photoshop, Corel) can only harm the project. The very characteristics of such a tool makes prototype look much better than we need at this particular stage.

5. Assuming that a good model is an almost finished product. Recently on Axure forum (a popular prototyping tool) I saw a delightful thread by someone who has created a prototype of an intranet for a company, and likes it so much that… it could stay like this. Creating a prototype and final product are two separate processes and cannot be combined without harm to the product.
Only exception I can imagine – we create a prototype in WYSIWYG tool for creating web pages or software – and in such case each prototype leads us closer to the final product. But the use of such tools within larger projects is limited, web sites consisting of only the interface, without the application backend are very rare.

6. Neglecting customers education. Customers should always know what is the purpose of prototypes, which are shown to them.
Cooperation with graphic designers, taught many decision-makers that what they see is “almost” the final product, therefore it contains more or less what the final product will have. What the client sees, and what’s in and not in it – are the basis, that somehow have to be communicated, before the first showing of any design (…).

This post was created by Robert Drózd. Here’s the orginal post, you can also visit Robert’s blog at www.webaudit.pl/blog/ (in Polish).
This article is available on Creative Commons 2.5 BY-NC-ND license: http://creativecommons.org/licenses/by-nc-nd/2.5/.